From an Idea to a great game.
Game development is the expression of an idea in code, art, and sound. The process of converting that spark of excitement into something tangible can be a challenging and unpredictable path.
Senior Designer (2015)
Level Design, Combat Encounters, Cutscene Scripting, co-authored Boss Fight, Designed Teleportation Gameplay System.
A Look Behind the Mask.
Dean Roskell
Video Game Designer
A professional game developer for over 22 years, living in Edmonton, Canada. Worked with tiny Indie teams to AAA behemoths, covering many popular genres, across all major hardware platforms.
Developer (2020)
Concept, Programming, Level Design, Gameplay Systems, UI, Balancing, and Graphic Design.
Working with
developers from across the globe.
Senior Designer (2017)
Open World Level Design, Gameplay Systems, Combat Encounters, Puzzle Design, Quest and Story Design, and Developed Planetary Hazard System.
Project Lead (2017)
Gameplay Systems, VR Locomotion, UI, Game Flow, Level Design, Level Art, Audio, Game Builds, and Deployment