From an Idea to a great game.

Game development is the expression of an idea in code, art, and sound. The process of converting that spark of excitement into something tangible can be a challenging and unpredictable path. By talking about the vision and bringing perspective I help navigate the challenges and help lead a path to victory.

Senior Designer (2015)

Level Design, Combat Encounters, Cutscene Scripting, co-authored Boss Fight, Designed Teleportation Gameplay System.

I work with game developers to help solve creative problems with creative problem solving.

Drawing on the experience of designing and developing many games from ideation to release, I provide a service that crosses that gamut of game development: gameplay, core structure, theme, balancing, UX, and more. I also have industry level knowledge on team structure, target markets, hardware and publishing.

SERVICE

PRICE

1st Hour

Say Hello.

Opening conversation to establish if my services fit your needs.

$FREE

Hourly

Video Calls, Small Tasks.

Great for quick validating tasks and talking ideas over video chat.

US$100

Daily

Review and Respond.

Reviewing documentation, checking updates and short reports.

US$500

Monthly

In-Depth and Hands-on.

Working with the team, iterating over ideas and fine tuning

US$7k

Contract

The Long Haul.

Ongoing work, interacting with the team on a daily basis.

$Call

Huddle For Warmth

Developer (2020)

Concept, Programming, Level Design, Gameplay Systems, UI, Balancing, and Graphic Design.

Working with
developers from across the globe.

Senior Designer (2017)

Open World Level Design, Gameplay Systems, Combat Encounters, Puzzle Design, Quest and Story Design, and Developed Planetary Hazard System.

A Look Behind the Mask.

Dean Roskell

Video Game Designer

A professional game developer of almost 20 years, living in Edmonton, Canada. Worked with tiny Indie teams to AAA behemoths, covering many popular genres, across all major hardware platforms.

Book a call.

Send a message.

Dash Dash Run!

Project Lead (2017)

Gameplay Systems, VR Locomotion, UI, Game Flow, Level Design, Level Art, Audio, Game Builds, and Deployment